Well everyone, It's time to say goodbye to the great gaming community of Montreal. This move is bitter-sweet... I'll miss certain things about this place and others not so much... (like snow at the end of April) I'd like to thank everyone at GamersWorld and local players, you were all fun and a great bunch of guys. Thanks to Dave for not playing as many games as I did in the last league so that I may bring the Nightfall medal to Cyprus with me as I had intended from the start. I'll try to keep up with the upcoming changes in the Montreal community and hope that after the store closure, the community will remain strong.
So long! A la prochaine!
Wednesday, April 7, 2010
It's been a while since I've posted so here's an update. I got tired of painting my FlameGuard Unit (down to the details now) so I've decided to modify my Avatar because I find that the stock look of the model doesn't do it justice. This is definitely the biggest modification that I've tackled so far and in order to do it right and hack the ugly mofo to pieces, I ended up buying a saw. The saw works great and is quite precise, I was quite surprised. I first decide to extend all the limbs and make him a little taller and leaner. Once all the pinning was complete I tried to position him in a pose that isn't too static... no success. It just looked like he was running... not quite the look that I wanted. I then decided to base him on a wreck as if he was had just killed it. At first I thought of getting a Khador wreck since there are so many Khador players out there and I would be able to piss off the maximum number of opponents. (Haha) I ended up basing him on a cryx wreck since it wasn't overly bulky and had decent positioning areas. In the end I was quite satisfied with the pose.
I still have to pin the head, add tons of green stuff, perhaps modify the sword (depending on my molding abilities with the limbs) and I'm still debating in adding the "battledressing" or keeping him bare.
Here's what it looks like so far.
Thanks for stopping by.